The game offers draw-one and draw-three modes, allowing players to choose between a more relaxed experience and a more challenging card sequence. It also includes bigger cards, unlimited undos, hints, and offline play, making it suitable for casual sessions without needing a Wi-Fi connection.
Wonder Solitaire takes the traditional solitaire formula and presents it as a straightforward mobile card game.
The objective is to move all four suits to their respective foundation piles, building each suit from Ace to King.
At the same time, you must manage the tableau by arranging cards in descending numerical order while alternating red and black suits.
Although the rules are simple, winning consistently requires careful planning. A move that looks useful immediately can sometimes prevent you from revealing an important hidden card or creating the empty tableau space you need later.
The main gameplay follows classic Klondike solitaire rules.
The main playing area contains several columns of cards. Some cards are face up while others remain hidden.
Your goal is to uncover the hidden cards while organizing the face-up cards into useful sequences.
Cards in the tableau are arranged in descending order.
For example:
9 → 8 → 7 → 6
But the colors must alternate.
A black 9 can receive a red 8, while a red 9 can receive a black 8.
The four foundation piles are built separately by suit.
The normal progression is:
Ace → 2 → 3 → 4 → ... → Queen → King
Whenever an Ace becomes available, consider whether moving it to the foundation will help open the board.
When you need additional cards, you draw from the available stock.
Wonder Solitaire lets you choose between:
The App Store specifically lists both options.
One of your first priorities should be exposing hidden cards.
A move that uncovers a face-down card is often more valuable than a move that simply creates a longer visible sequence.
Why?
Because every newly revealed card gives you another potential move.
When choosing between two legal moves, ask:
Which move gives me more information?
Usually, revealing a hidden card is the stronger choice.
Moving cards to the foundation is important, but doing it too early can sometimes reduce your flexibility.
Before sending a card to the foundation, check whether that card could be useful in the tableau.
For example, a low card may be needed to help arrange another sequence.
A good general rule is:
Build the tableau first when it helps reveal more cards; move cards to the foundation when the move is clearly useful.
An empty tableau column is extremely valuable.
It allows you to move a King and potentially place an entire descending sequence beneath it.
Therefore, don't create an empty column without thinking about what you will do with it.
Before clearing a column, ask:
Kings are special because they can normally occupy an empty tableau column.
If you have multiple Kings available, don't automatically move the first one you see.
Consider:
A King with a long useful sequence can be more valuable than a King that has little underneath it.
A strong solitaire move often accomplishes two things at once.
For example:
Move a red 7 onto a black 8 → uncover a face-down card
That is much better than simply rearranging two already-visible cards if both options are otherwise legal.
Try to maximize the number of hidden cards you expose.
Don't tap the stock automatically whenever you have no immediate tableau move.
Before drawing, examine the tableau and consider whether you have overlooked a legal move.
Then think about what the next card might allow you to do.
This is especially important in Draw Three, where the order of cards can make a significant difference.
Draw One is the easier mode and is a good place to develop your solitaire habits.
Because cards are revealed individually, you have greater control over the available options.
Draw One is also useful for learning how different cards interact before moving to the more demanding Draw Three mode.
Draw Three requires more planning because cards appear in groups rather than individually.
A card that you need may be temporarily inaccessible behind other cards.
This makes stock management much more important.
Study the stock sequence.
Don't only think about the card currently available. Think about what cards are coming next.
Avoid wasting useful cards.
If a useful card is available but you can postpone taking it until it creates a better sequence, consider waiting.
Remember the cycle.
Pay attention to which cards you have already passed. This helps you understand when useful cards may become available again.
Plan around accessibility.
A card is not truly useful if you cannot reach it at the right moment.
The foundation is where each suit eventually needs to end up, but building it too aggressively can sometimes hurt your tableau.
A useful approach is to move cards to the foundation when they are unlikely to be needed for tableau construction.
Low cards deserve particular attention because they are often useful in arranging other cards.
As the board becomes more organized, you can usually become more aggressive about completing the foundations.
Aces are the starting point for the four foundation piles.
When an Ace becomes available, it is often a good candidate for immediate foundation placement.
However, don't make the move blindly.
Check whether moving the Ace affects another sequence or reveals a useful card.
Because Aces have no lower card that can be placed on them in the tableau, they generally have limited tableau utility compared with higher cards.
Once an Ace is in the foundation, the corresponding 2 becomes useful.
Keep an eye on the lowest cards in each suit because they control how quickly you can build the foundation.
A useful progression is:
Ace → 2 → 3 → 4
But don't sacrifice a winning tableau position simply to advance the foundation by one card.
A consistent solitaire player usually focuses on board control rather than simply making every available move.
Use this priority order:
This approach gives you a better chance of avoiding dead-end positions.
Wonder Solitaire includes unlimited undo and hint functionality, so you don't have to treat every mistake as permanent.
When you reach a difficult position:
Ask whether your last move actually improved the board.
Sometimes the solution is simply choosing a different sequence of legal moves.
You may have overlooked a move that exposes another face-down card.
If a tableau column is empty, determine whether a King or King sequence can use it.
A card placed in the foundation too early may have been more useful in the tableau.
If you cannot find the next useful move, the built-in hint can help you identify a possible action.
Unlimited undo is more than a recovery tool.
You can use it to test strategies.
For example:
This turns undo into a learning mechanism.
Instead of being afraid of mistakes, you can experiment and learn which sequences create better positions.
Not every foundation move is immediately beneficial.
The hidden tableau cards contain information you need to reveal.
An empty column is valuable only when you can use it effectively.
Kings should be placed where they create the greatest future flexibility.
Always make sure there isn't another useful move available.
Especially in Draw Three, the order of cards matters.
Use undo and hints before restarting or abandoning a promising game.
A card may technically exist on the board, but that doesn't mean it is accessible.
Always consider what must happen before you can reach a specific card.
Cards that can be placed in multiple locations are valuable.
Avoid using a flexible card simply because a legal move exists.
Long sequences can be powerful because they allow you to move multiple cards together.
However, don't build a sequence that prevents you from accessing important cards underneath it.
Because tableau sequences require alternating colors, think ahead about which red and black cards you'll need.
A shortage of one color can prevent an otherwise obvious sequence.
When several moves are available, evaluate them using these questions:
1. Does it reveal a hidden card?
If yes, that's a strong advantage.
2. Does it create an empty column?
Potentially valuable.
3. Does it improve a useful sequence?
Good, especially if it opens future moves.
4. Does it advance the foundation safely?
Usually useful when it doesn't reduce tableau flexibility.
5. Does it consume an important card?
If so, think twice.
6. Does it leave more options than before?
This is one of the best tests of a good move.
| Mode | Difficulty | Best For |
|---|---|---|
| Draw One | Easier | Beginners and relaxed play |
| Draw Three | Harder | Experienced solitaire players |
The two modes provide different levels of challenge while using the same fundamental solitaire principles. The App Store describes Draw One as the more relaxing option and Draw Three as the more challenging brain teaser.
Yes. The App Store listing explicitly says the game can be played offline without Wi-Fi.
That makes it useful for travel, waiting rooms, commutes, or any situation where you want a simple card game without relying on a continuous connection.
Wonder Solitaire currently lists several core features:
These features are listed in the current App Store description.
Wonder Solitaire is listed as a free game. Its version history shows updates addressing advertising-related bugs and an iPad table-layout optimization. The current App Store page lists version 1.0.6, dated May 11, 2024.
The update history includes fixes for situations where rewards were not received after watching ads and improvements to the iPad layout.
The App Store currently lists Wonder Solitaire for iPhone, iPad, and iPod touch. It requires:
The developer is listed as Runyou Game, with Chengdu Runyou Technology Co., Ltd. shown as the seller.
The U.S. App Store currently shows 5.0 out of 5 from one rating, which is far too small a sample to draw broad conclusions about player satisfaction.
For that reason, the rating should be viewed as an early signal rather than a reliable overall review score.
Wonder Solitaire is a good choice for players who enjoy:
It is especially suitable for players who prefer thoughtful, slower-paced gameplay instead of competitive multiplayer or fast action.
Wonder Solitaire is a classic solitaire card game from Runyou Game that uses descending alternating-color tableau sequences and suit foundations built from Ace to King.
Yes. The App Store lists Wonder Solitaire as free.
Yes. The App Store specifically states that the game can be played without Wi-Fi.
Yes. Players can select a one-card draw mode for a more relaxed solitaire experience.
Yes. Draw Three is available for a more challenging solitaire experience.
Yes. The game lists unlimited hints among its features.
Yes. Unlimited undo is one of the features listed by the developer.
Focus on uncovering face-down cards, preserve useful empty columns, use Kings carefully, avoid unnecessary foundation moves, and think several moves ahead.
Draw One is generally the more forgiving mode because cards are revealed individually. Draw Three requires more planning because the stock is revealed in groups.
Wonder Solitaire keeps the classic solitaire formula simple and accessible while adding a few useful quality-of-life features.
The biggest strengths are its straightforward controls, larger cards, unlimited undo and hints, offline support, and choice between Draw One and Draw Three. Those options make the game flexible enough for both relaxed players and people looking for a more demanding solitaire challenge.
The key to progressing consistently is not simply making every legal move. Strong solitaire play comes from revealing hidden cards, preserving flexible positions, managing empty columns, controlling the stock, and deciding when foundation moves are genuinely beneficial.
If you enjoy classic solitaire, Klondike-style card games, offline puzzles, and relaxing brain games, Wonder Solitaire provides a straightforward way to play the familiar card game on iPhone and iPad.









