Level Devil - NOT A Troll Game – A Brutal Platformer Full of Surprises
At first glance, Level Devil looks like a straightforward platform game. Your objective seems simple: move through the level, reach the door, and continue to the next stage.
The problem is that the level itself cannot always be trusted.
Platforms can behave unexpectedly, hazards can appear when you least expect them, and familiar-looking paths can suddenly become dangerous. The game's humor comes from deliberately surprising players and making them question what they see on screen.
That combination of precision platforming, hidden traps, trial-and-error gameplay, and comedic frustration gives Level Devil its distinctive personality.
The current App Store listing advertises 240+ levels, simple controls, spikes and traps, secrets and surprises, funny failures, and a local two-player mode.
The basic objective is incredibly easy to understand:
Run → Jump → Avoid Traps → Reach the Door → Repeat
The challenge comes from discovering what each level is hiding.
A seemingly safe platform may not stay safe. A familiar route can suddenly change. A jump that looks easy may require precise timing.
Instead of memorizing one universal strategy, players gradually learn to observe the environment, experiment with movement, and remember what happened during previous attempts.
This makes every death useful.
You are not simply losing—you are learning how that particular level works.
The game's strongest idea is surprise.
Many platformers show you the obstacle and ask you to overcome it. Level Devil often hides the real challenge until you are already committed to a move.
That creates memorable moments such as:
The result is a game where curiosity becomes part of the gameplay.
Level Devil intentionally keeps its controls simple.
Players primarily use:
The simplicity is important because the difficulty comes from timing and level design, rather than from complicated controls.
The App Store describes the controls as simple while emphasizing that the levels themselves provide the real challenge.
Level design is the heart of Level Devil.
Each stage is effectively a small puzzle disguised as a platforming challenge.
You may initially think you understand what the level wants you to do, only to discover that your assumptions were wrong.
Successful players gradually develop a habit of:
The game therefore rewards patience, memory, timing, and experimentation.
The game features a wide variety of dangerous obstacles designed to catch players off guard.
Common threats include:
The official description intentionally jokes about "friendly" spikes and "trustworthy" platforms, which captures the game's tongue-in-cheek approach to difficulty.
Trial and error is not a secondary feature in Level Devil—it is the foundation of the experience.
Your first attempt may end almost immediately.
Your second attempt might reveal why.
Your third attempt gives you an opportunity to react differently.
Eventually, the solution becomes obvious because you have learned from your previous failures.
This makes the game particularly satisfying for players who enjoy difficult platformers where completing a level feels like solving a small mechanical puzzle.
The current App Store listing advertises more than 240 levels.
That gives the game a substantial amount of content for players who enjoy progressively challenging platforming.
The levels are not simply variations of the same obstacle course. New surprises and mechanics help keep the experience unpredictable.
Level Devil gradually asks more from the player.
Early stages help establish the basic movement system.
Later challenges demand:
The difficulty is therefore not only about moving faster. It is about understanding how the level thinks.
One of the game's standout features is its local two-player mode.
Instead of facing the game's traps alone, players can share the experience with another person.
This changes the atmosphere dramatically.
A difficult level can become a cooperative challenge, a race, or simply a source of hilarious failures when both players discover the same trap.
The App Store confirms that local two-player gameplay is included.
Level Devil rewards curiosity.
Some of the game's most entertaining moments come from discovering something that was not obvious during the first attempt.
Secrets and unexpected mechanics encourage players to experiment rather than blindly follow the most obvious path.
This also improves replay value because players may return to earlier stages looking for things they previously missed.
Failure is intentionally part of the game's personality.
Instead of treating every death as a serious punishment, Level Devil turns mistakes into comedy.
You may make the exact same mistake several times before finally understanding the trick.
The App Store specifically highlights the game's funny failures and its appeal to players who enjoy rage games, memes, and repeatedly dying while trying to master difficult challenges.
Progression is straightforward: complete levels and continue forward.
The focus is less on collecting character upgrades or building statistics and more on player improvement.
As you progress, you become better at:
In other words, the main upgrade is your own skill.
The traditional Level Devil experience. Work through increasingly difficult platforming challenges one stage at a time.
Play locally with another person and experience the game's traps and challenges together.
Once you understand a level, the challenge can shift from simply surviving to completing it quickly and efficiently.
This creates natural speedrun potential for experienced players who want to optimize movement and reduce unnecessary deaths.
Instead of asking:
"Can I beat this level?"
the advanced question becomes:
"How quickly can I beat it without making a mistake?"
The safest-looking route may be designed to surprise you.
If everything appears too easy, be prepared for a trap.
Remember exactly what caused your previous failure.
Fast movement is not always better. Timing is often more important.
Take a moment to understand the environment whenever possible.
Repetition eventually turns unfamiliar traps into predictable patterns.
Frustration can make your timing worse. Take a short break if you keep repeating the same mistake.
Study the level before committing. Look for anything that seems unusually placed.
Memorize trap locations. Once you know where a hazard appears, focus on executing the correct response.
Use controlled movement. Avoid unnecessary jumps and movements.
Practice difficult transitions. The hardest parts of a level often involve moving from one mechanic to another.
Aim for consistency. A reliable route is more valuable than a lucky one.
Replay completed levels. Once the surprise is gone, you can focus entirely on precision and speed.
Learn movement and basic jumping while discovering how the game's traps work.
Levels begin combining obstacles and requiring better timing.
Unexpected mechanics and precise movement become increasingly important.
The challenge becomes a test of memory, reaction time, patience, and consistency.
Level Devil uses a minimalist 2D platforming presentation that keeps the player's attention on the level itself.
The relatively simple visual design is useful because unexpected environmental changes become easier to notice.
Rather than overwhelming the screen with visual effects, the game puts its emphasis on platforms, hazards, movement, and timing.
Despite its name, Level Devil does not attempt to create a traditional horror experience.
Its "devilish" identity comes from its mischievous level design.
The game constantly jokes with the player by presenting apparently harmless situations that can turn into disasters.
That humorous approach makes the frustration feel intentional rather than overly punishing.
The game's appeal comes from a simple psychological loop:
Surprise → Failure → Understanding → Retry → Success
The first time a trap catches you, it is frustrating.
The second time, you know what to expect.
The third time, you finally get past it.
That moment of success can feel surprisingly rewarding because the player knows exactly how much trial and error was required to reach it.
The US App Store listing currently shows a 4.8/5 rating with more than 50,000 ratings, demonstrating strong player reception.
Player reviews frequently highlight the game's clever traps, simple controls, difficulty, humor, and satisfying sense of accomplishment. One detailed App Store review describes the straightforward controls and the satisfaction of figuring out levels through repeated attempts.
The game's update history shows continued development and new content.
The App Store history includes a 1.3.3 update from July 17, 2025, which added diagonal mechanics, 35 new levels, a mini-boss level, additional language support, and bug fixes. Earlier updates also added new levels and a Level Editor.
The current App Store listing also reflects newer version information and continued maintenance of the game.
One of the notable additions in the game's update history is the Level Editor.
This expands the experience beyond simply playing developer-created stages and gives the game a more creative dimension.
For players who enjoy designing challenges as much as solving them, an editor can add significant replay value.
The App Store describes the editor as an ongoing feature, meaning its capabilities may continue to evolve.
Game: Level Devil - NOT A Troll Game
Developer: WebVentures B.V.
Category: Action
Genre: 2D Platformer / Skill Game
Platform: iPhone and iPad
Price: Free with in-app purchases
Age Rating: 9+
App Size: Approximately 136.9 MB on the current App Store listing
Required: iOS 15.0 or later
iPad: iPadOS 15.0 or later
Mac: macOS 12.0 or later with Apple M1 chip or newer
Language: English
In-App Purchase: Remove Pop-Up Ads – $4.99
Yes. The App Store lists Level Devil as a free game with optional in-app purchases. The current listing includes an option to remove pop-up advertisements.
Yes. The game contains advertising, and the App Store lists a paid Remove Pop-Up Ads option.
Level Devil includes a local two-player mode, allowing players to share the experience on the same device rather than relying exclusively on online multiplayer.
No. The controls are easy to understand, but the levels are intentionally difficult and unpredictable.
The game's challenge comes from its traps, surprise mechanics, precision platforming, and trial-and-error design.
Level Devil is a strong choice for players who enjoy:
Players who enjoy Level Devil may also like games in the following categories:
Games such as Geometry Dash and Trap Adventure 2 may appeal to players who enjoy similarly challenging timing and reaction-based gameplay.
Traditional platformers usually teach players how the environment works and then challenge them to master it.
Level Devil takes a more mischievous approach.
The environment itself can become part of the puzzle.
A platform may not behave as expected. A safe-looking route may hide a trap. A familiar mechanic may suddenly change.
This makes Level Devil less about memorizing traditional platforming rules and more about learning to expect the unexpected.
Level Devil is a game that understands exactly what it wants to be.
It does not pretend that its traps are fair in the traditional platforming sense. Instead, the unpredictability is the point.
The game challenges you to stop trusting your assumptions, learn from failure, and react differently on the next attempt.
That makes it particularly enjoyable for players who like games that make them laugh, swear, retry, and eventually celebrate when a difficult level finally falls.
Level Devil is a difficult 2D platformer built around unexpected traps, precision movement, surprising mechanics, and trial-and-error gameplay.
The current App Store description advertises 240+ levels.
Yes. It is free to download with optional in-app purchases.
Yes. The game includes a local two-player mode.
The primary objective is to navigate each platforming stage and reach the exit door without being eliminated by traps and hazards.
The game's difficulty comes from unexpected traps, deceptive level layouts, precise jumps, changing mechanics, and the need to learn through repeated attempts.
Yes. The game's update history includes the addition of a Level Editor.
The current App Store listing supports iPhone and iPad running iOS/iPadOS 15.0 or later. Compatible Macs with macOS 12.0 or later and an Apple M1 chip or newer are also listed.
Yes. The App Store identifies advertising and lists a $4.99 purchase to remove pop-up ads.
Not in the traditional sense. Its "devil" theme is primarily humorous and refers to its mischievous, frustrating level design rather than conventional horror gameplay.
Level Devil - NOT A Troll Game is a clever platformer built around one simple idea: make the player question everything.
The controls are easy. The objective is obvious. The levels are not.
Its combination of hidden traps, precision jumps, unexpected mechanics, funny failures, rapid retries, and increasingly difficult challenges creates a satisfying gameplay loop for anyone who enjoys difficult platformers.
The addition of 240+ levels, local two-player gameplay, secrets, surprises, and a Level Editor gives the game considerably more depth than its minimalist presentation initially suggests.
Overall Rating: 9.0/10
Gameplay: 9.2/10
Level Design: 9.5/10
Controls: 9/10
Challenge: 9.5/10
Replay Value: 9/10
Humor: 9/10
Overall: 9.0/10









