Developed for mobile by Erabit Studios, the game brings the acclaimed Halls of Torment experience to iPhone and iPad with shorter 6–15 minute battles, a growing roster of heroes, deeper equipment progression and extensive character customization.
The objective is simple but demanding: enter the Halls, survive overwhelming enemy waves, strengthen your character during each run and defeat the horrors waiting in the depths.
With multiple classes, equipment, gems, traits, abilities, potions and blessings, every run can become an opportunity to experiment with a different build.
Halls of Torment is a dark fantasy roguelike RPG built around horde-survival gameplay.
Instead of fighting a handful of enemies at a time, you face huge numbers of monsters while trying to remain alive long enough to become increasingly powerful.
During a run, players develop their hero by selecting abilities, collecting useful items and creating powerful combinations. Between battles, deeper progression systems allow characters and equipment to become stronger.
The game combines the visual atmosphere of classic dark fantasy RPGs with the fast, highly replayable structure of modern survivor-style games.
The core gameplay loop is built around surviving waves of enemies while continuously improving your character.
A typical run involves:
The longer you survive, the more demanding the battlefield becomes.
The result is a fast-paced experience where positioning, build decisions and character progression are equally important.
Halls of Torment belongs to the horde-survival style of roguelite games.
The screen can quickly become crowded with enemies, forcing players to constantly evaluate where they can safely move.
Rather than stopping to attack every monster individually, players need to control their position, manage incoming threats and use their abilities efficiently.
This creates a constant sense of pressure without requiring every second of gameplay to be focused on complicated controls.
The game takes place in a grim underground fantasy setting.
The Halls are filled with horrific creatures and dangerous encounters, while the overall presentation draws heavily from classic dark fantasy RPG aesthetics.
The atmosphere is intentionally ominous, making every dungeon run feel like a descent into an increasingly dangerous world.
One of the biggest strengths of Halls of Torment is its variety of playable heroes.
The current mobile listing advertises 13 iconic classes to master and customize.
Each class provides a different way to approach combat.
Some builds can emphasize direct damage, while others can focus on defensive abilities, crowd control, ranged attacks or powerful combinations of skills and equipment.
Experimenting with different heroes is an important part of the game's replay value.
Characters become stronger through a combination of equipment, abilities, traits and other progression systems.
Instead of relying on a single upgrade path, Halls of Torment gives players multiple ways to customize their heroes.
This means you can gradually develop a playstyle that matches how you prefer to handle enemy waves.
Equipment plays a major role in character development.
Treasures and magical trinkets can improve your hero and allow different builds to emerge.
The mobile version specifically emphasizes deeper equipment growth with more strategy and customization, giving players more control over how their characters develop.
Choosing the right equipment can make the difference between barely surviving a run and overwhelming an enemy horde.
Abilities and traits form another major part of the game's build system.
As you progress, you can develop combinations that complement your chosen hero and equipment.
The goal isn't simply to select the strongest individual ability. A carefully constructed combination can produce much stronger results than several unrelated upgrades.
Gems add another layer to character progression.
They can contribute to specialized builds and provide additional ways to improve your hero.
The current anniversary content also introduces the game's first 6-Star Gem, Triumph Crest Stone, giving long-term players another progression target.
Halls of Torment also allows players to use potions and receive blessings from the Goddess of Fortune.
These systems provide additional ways to strengthen your character and influence the outcome of a run.
Using these bonuses intelligently can help compensate for weaknesses in a build or enhance an already powerful strategy.
One of the most rewarding parts of Halls of Torment is discovering powerful synergies.
You can combine:
A build that looks ordinary at first can become extremely effective when its components complement each other.
This encourages experimentation and makes repeated runs feel meaningful.
Select a class that matches your preferred style of combat.
Begin your run and prepare for increasingly dense enemy waves.
Avoid becoming surrounded. Keep enough space around your character to react when the enemy formation changes.
Choose upgrades that complement one another rather than selecting random improvements.
Use available rewards to strengthen your character.
If your original strategy isn't working, adjust your upgrades and focus on your hero's strengths.
Keep moving, manage enemy pressure and maximize your build before the strongest threats arrive.
Standing still for too long can allow enemies to surround you. Constant movement gives you more control over the battlefield.
You don't need to eliminate every enemy immediately. Sometimes repositioning is more important than dealing damage.
Choose abilities and equipment that work together.
Every class has different strengths. Understanding your chosen hero makes future runs significantly easier.
Damage is important, but surviving long enough to use that damage is equally important.
A failed run can reveal which combinations are ineffective and which upgrades deserve more attention.
Experienced players should think about their build from the beginning of a run.
Instead of selecting every powerful upgrade, identify a particular strategy and look for abilities, traits, gems and equipment that support it.
Positioning also becomes increasingly important at higher difficulty levels.
Try to anticipate where enemy waves will create pressure and leave yourself an escape route before the battlefield becomes crowded.
Large enemy groups can be intimidating, but they can also become predictable.
Watch how enemies approach and avoid moving directly into dense groups.
When possible, guide enemies into favorable positions where your abilities can damage multiple targets simultaneously.
Area-of-effect attacks are particularly useful when the screen becomes crowded.
Powerful enemies require a different approach from ordinary mobs.
Don't allow yourself to become trapped while focusing exclusively on dealing damage.
Maintain enough space to reposition and watch for dangerous attacks.
A strong build should be capable of handling both large groups and individual high-health targets.
For players looking for additional difficulty, Halls of Torment includes a Challenge Mode.
This mode provides another way to test builds and measure your mastery of the game's systems. The mobile listing also highlights global leaderboards, giving competitive players an opportunity to compare their results.
Competitive players can test themselves against other players through global leaderboards.
This adds a long-term objective for players who have already mastered the basic survival loop and want to push their performance further.
Halls of Torment uses several layers of progression.
During individual runs, you improve your hero through abilities and temporary choices.
Across the larger game, you can develop heroes, equipment, gems and other progression systems.
This combination creates a satisfying cycle:
Enter → Fight → Upgrade → Survive → Earn Rewards → Improve → Try Again
Halls of Torment is designed to become increasingly demanding.
The early portions of a run give you time to establish your build, but enemy pressure grows as you progress.
The difficulty comes from both combat and decision-making. You need to survive while simultaneously choosing upgrades that will remain useful later.
The game's current App Store reviews also reflect its challenging nature, with players describing it as engaging and relatively hardcore.
The main gameplay experience focuses on surviving enemy hordes while developing your hero.
Challenge Mode offers additional tests for players who want to push their skills further.
Global leaderboards provide an additional competitive objective for players seeking high scores and strong run performances.
The mobile version has been designed around shorter 6–15 minute battles.
This makes Halls of Torment particularly suitable for mobile players who want a meaningful roguelike session without committing to a very long run.
The shorter format also makes it easier to experiment with different heroes and builds.
The current App Store listing highlights the game's 1st Anniversary Celebration, running from August 28 to September 28.
The event includes Torment Trials, sign-in rewards, quests, free skins, new gear and materials. Players can also unlock new heroes and pursue the game's first 6-Star Gem.
Recent content adds two new heroes:
The Alchemist introduces elemental potion mechanics, while the Crone brings dark sorcery into the game's combat system.
These additions expand the available strategic options for players who have already experimented with the existing classes.
The current anniversary update introduces Triumph Crest Stone, the game's first 6-Star Gem.
It provides another long-term progression target for players looking to strengthen their heroes and optimize their builds.
Halls of Torment uses a retro-inspired dark fantasy aesthetic.
The combination of dungeon environments, grotesque enemies and old-school RPG-inspired visuals creates an atmosphere that feels very different from brightly colored survivor games.
The dark presentation complements the game's setting and helps make the hordes of monsters feel appropriately threatening.
The atmosphere is built around dark fantasy themes, ominous environments and intense combat.
The visual and audio presentation work together to create the feeling of descending deeper into a dangerous dungeon filled with supernatural enemies.
The mobile version is designed around streamlined combat suitable for touchscreen devices.
The short run format and simplified mobile experience make it easier to pick up the game for a quick session while retaining the strategic build systems associated with the original roguelike.
Recent updates have also included improvements to the tutorial, UI and UX.
The mobile version has received optimization and quality-of-life improvements over time.
Recent updates have included tutorial improvements, performance optimization, interface improvements and various bug fixes.
Developer: Erabit Studios
Seller: QI YU SG. PTE. LTD.
Genre: Role-Playing
Platform: iPhone, iPad, iPod touch
Current Version: 1.1.1495
App Size: 909.9 MB
Required iOS: iOS 12.0 or later
Required iPadOS: iPadOS 12.0 or later
Required macOS: macOS 11.0 or later with Apple M1 chip or later
Languages: English plus 14 additional languages
Age Rating: 9+
Game Center: Supported
In-App Purchases: Yes
Yes. The current U.S. App Store listing shows Halls of Torment as free to download with in-app purchases.
Optional purchases include starter packs, individual characters, hero packs and other premium content.
Yes. Halls of Torment supports iPhone and requires iOS 12.0 or later.
Yes. The game is designed for iPad and requires iPadOS 12.0 or later.
Yes. The App Store describes Halls of Torment as a dark fantasy ARPG roguelike and a horde-survivor roguelite.
Halls of Torment combines role-playing, action, roguelite progression and horde-survival combat.
It is especially suited to players who enjoy building characters while fighting increasingly large groups of enemies.
The mobile version is designed around 6–15 minute battles, making individual runs relatively short compared with many traditional RPG sessions.
The current App Store listing advertises 13 iconic classes to master and customize.
Yes. Players can combine abilities, traits, equipment, gems, potions and blessings to create different hero builds and powerful synergies.
The current App Store listing presents Halls of Torment as a single-player roguelike experience with global leaderboards rather than a cooperative multiplayer game.
Both games belong to the broader survivor-style roguelite genre and feature combat against large numbers of enemies.
However, Halls of Torment places stronger emphasis on dark fantasy RPG presentation, equipment, classes, traits, gems and character customization.
Players looking for a more RPG-focused take on horde-survival gameplay may find Halls of Torment particularly appealing.
Halls of Torment is particularly strong for players who enjoy the feeling of becoming dramatically more powerful during a single run.
At the beginning, your hero can feel vulnerable. As you collect upgrades and build synergies, your character gradually becomes capable of destroying enormous groups of enemies.
That progression creates the game's most satisfying moments.
The short mobile sessions also make it easy to play a complete run without committing to a lengthy gaming session.
Halls of Torment shares the broad survivor-style formula with games such as Vampire Survivors and 20 Minutes Till Dawn.
Its key distinction is its heavier emphasis on dark fantasy RPG systems, equipment and hero customization.
The result feels closer to a dungeon-crawling RPG combined with horde-survival combat.
Gameplay: 9/10
Combat: 9/10
Build Variety: 9.5/10
Character Progression: 9/10
Visual Style: 9/10
Replay Value: 9.5/10
Mobile Experience: 9/10
Overall: 9.2/10
Halls of Torment is an excellent dark fantasy roguelike for players who enjoy fighting massive enemy hordes while constantly improving their character.
Its combination of 13 classes, equipment progression, abilities, traits, gems, potions and blessings gives every run plenty of strategic possibilities. The 6–15 minute mobile battles also make it a natural fit for iPhone and iPad gaming.
The ongoing content updates make the mobile version even more appealing, with the current anniversary event adding new heroes, new progression content, special challenges and the first 6-Star Gem.
If you enjoy dark fantasy RPGs, roguelike games, horde-survival games, bullet heaven games and character-building adventures, Halls of Torment is an excellent choice.
Halls of Torment is a dark fantasy ARPG roguelike where players fight huge enemy hordes, build powerful heroes and survive dangerous dungeon runs.
The mobile version is published by Erabit Studios.
Yes. The iOS version is free to download and includes optional in-app purchases.
The current listing advertises 13 classes.
The mobile version is designed around 6–15 minute battles.
Yes. Equipment progression is a major part of the game's character-building system.
Yes. Gems are part of the game's build and progression systems, with the current anniversary update introducing the first 6-Star Gem, Triumph Crest Stone.
The current anniversary content introduces Alchemist and Crone, each adding new gameplay mechanics.
Yes. Challenge Mode is one of the game's features and provides additional tests for experienced players.
Yes. The mobile version includes global leaderboards for players who want to compete for better results.
Yes. It supports iPadOS 12.0 or later.
The current U.S. App Store listing shows version 1.1.1495, released in the latest anniversary update cycle.
The current App Store age rating is 9+, with horror/fear themes noted in the listing. Parents should use the current rating and content information when deciding whether it is appropriate.









