The game's distinctive movement revolves around bouncing off walls, floors and ceilings while switching between platforming and basketball-style movement. Dill can also double-jump, helping him clear hazards such as exploding bees, porcupines and frogs. Along the way, players can find trading cards, unlock additional characters and battle five major enemies.
Dunkadillo is a 2D platforming adventure created by Thomas K. Young, the developer behind the Dadish series and Be Brave, Barb. It combines traditional precision platforming with a playful basketball mechanic.
The unusual premise is part of the game's charm: Dill is an armadillo who can transform into a basketball and use momentum to bounce around the environment. The objective is to rescue Pickle while navigating a series of increasingly challenging stages.
The game includes:
The developer describes it as a platforming adventure with "so much bouncing," which accurately captures the central movement mechanic.
You play as Dill, an armadillo whose best friend Pickle has been kidnapped by a mysterious tentacle.
Dill's unusual ability to transform into a basketball becomes the key to navigating the world and chasing after his kidnapped friend.
The story isn't intended to be a complicated narrative adventure. Instead, it provides a humorous reason to move from one platforming challenge to the next while keeping the tone light and playful.
The game's deliberately silly premise fits closely with Thomas K. Young's other colorful platforming games.
The most important mechanic in Dunkadillo is Dill's ability to transform into a basketball.
This changes the way you approach movement and gives the game its distinctive identity.
Instead of simply walking and jumping through every section, you can use the environment itself to generate momentum.
Walls, floors and ceilings can all become part of your route.
One of the most important skills to learn is understanding how Dill's bouncing movement interacts with the environment.
A wall isn't necessarily an obstacle.
It can become:
The same principle applies to ceilings and floors.
Once you stop treating surfaces simply as boundaries and start viewing them as part of the movement system, the levels become easier to read.
Dill can double-jump, giving you an additional opportunity to correct your trajectory or reach a higher platform.
The double jump is particularly useful when:
However, relying on the second jump constantly can also make your movement less predictable.
One App Store reviewer specifically noted that the double jump can sometimes rescue a fall or cancel a jump, suggesting that learning to control it deliberately is useful for more precise play.
The biggest mistake new players can make is trying to rush through the levels.
Dunkadillo's movement is heavily influenced by momentum.
Instead of asking:
"How quickly can I reach the next platform?"
Think:
"Where will my momentum take me?"
This becomes particularly important when bouncing between walls and ceilings.
When you approach a wall, don't automatically assume you need to avoid it.
Consider whether bouncing from that wall could help you reach your next destination.
A useful mental pattern is:
Floor → Wall → Ceiling → Platform
Rather than:
Floor → Jump → Platform
Learning these routes makes the game's unusual movement system much easier to understand.
The double jump is valuable because it can correct mistakes.
If you use it immediately every time you jump, you may have no second jump available when you actually need one.
Try to preserve the second jump until you know whether the first movement will successfully land.
This is especially useful around:
Don't focus exclusively on the platform directly ahead.
Before making a difficult jump, look for:
Sometimes the correct route requires thinking about the second bounce, not just the first.
You don't always need dramatic movement adjustments.
Small directional corrections can make the difference between landing safely and falling.
This is especially important when the game puts you into narrow platforming sections.
Try to make controlled adjustments instead of constantly holding a direction.
Dunkadillo features enemies such as:
The developer specifically highlights exploding bees, oblivious porcupines and overly friendly frogs among the game's hazards.
Treat bees as moving hazards rather than targets.
If you have enough room, wait for their movement pattern before committing to the jump.
The most important thing is avoiding an unnecessary collision while trying to move quickly.
Porcupines can punish careless movement.
Don't approach them without considering your landing position.
If a platform has a porcupine near its edge, your objective isn't simply to reach the platform—you need to land somewhere that keeps Dill away from the hazard.
The frogs add another layer of timing to platforming sections.
Rather than jumping blindly toward them, watch their position and choose your landing point carefully.
Trading cards are one of the game's collectible systems.
The developer describes the game as having lots of collectible trading cards, and finding them can unlock additional characters.
This gives you another reason to explore each stage instead of simply reaching the exit.
When you see a collectible in an unusual location, don't immediately assume it requires a reckless jump.
Look around first.
Ask:
The best collectible routes often require understanding the movement system rather than simply moving faster.
Dunkadillo features 10 characters to unlock. The trading-card system is part of the game's progression and collectible structure.
If you're interested in unlocking everything, don't treat collectible cards as optional decorations.
Make a habit of exploring suspicious-looking areas and checking alternative routes.
The game contains 50 stages, so it's useful to think about progression as a gradual learning process rather than trying to master everything immediately.
Use them to learn:
Start combining:
Expect the game to demand better control and greater awareness of your movement.
By this point, you should be thinking about your entire trajectory rather than individual jumps.
The game contains five major boss encounters.
Because the game's movement is based around momentum and bouncing, boss encounters should be approached differently from ordinary platforming.
Before attacking or moving aggressively, identify:
The environment may be just as important as the boss itself.
A common platforming mistake is trying to finish a boss encounter as quickly as possible.
Instead, learn its movement pattern first.
Once you understand where the danger is, you'll have a much easier time deciding when to move.
The basketball transformation isn't just useful for normal stages.
Use the game's bouncing mechanics to reposition yourself when the arena becomes dangerous.
Try to predict your trajectory before transforming or committing to a bounce.
Think about:
Where am I now?
→ What surface will I hit?
→ Where will that surface send me?
→ Where do I need to land afterward?
This simple process can prevent many unnecessary deaths.
If your first jump isn't going according to plan, don't panic.
The second jump can often turn a bad trajectory into a successful landing.
However, don't use it too early unless you need to.
When a level is designed around bouncing, stopping your momentum at the wrong time can make the next section much harder.
Try to maintain useful movement rather than constantly resetting your position.
Some collectibles may be positioned away from the obvious route.
When you spot something that appears difficult to reach:
Identify every nearby wall.
Look above and below the collectible.
Determine whether a basketball bounce can change your trajectory.
Save your double jump for the final adjustment if possible.
Try the route without rushing.
The goal is to turn the environment into a movement puzzle.
Take a moment to understand the level before making difficult jumps.
The basketball transformation is central to the game.
Keep it available for recovery whenever possible.
Trading cards and unlockable characters reward players who investigate unusual areas.
Your trajectory matters just as much as your direction.
A failed jump tells you something about the movement physics.
Walls and ceilings aren't merely obstacles.
If a card requires a dangerous route, first understand how you can safely reach it.
Dunkadillo is accessible at a basic level but becomes more demanding as the game combines its movement mechanics with hazards and collectibles.
The difficulty comes primarily from movement precision, momentum control and timing rather than complicated controls.
The App Store currently shows a 4.5/5 rating from 55 ratings, although ratings can change as more players review the game.
Some App Store reviews praise the simple controls and challenge, while other players have reported issues involving movement feel or performance. These are individual player reports, not universal characteristics of the game.
The developer has also released an update specifically fixing an issue where the on-screen controls were not appearing on level 35 on iPads.
Dunkadillo has a colorful, deliberately playful presentation.
Its world combines cartoon characters, unusual enemies, bright environments and a humorous premise. The developer also highlights the game's soundtrack and stylized graphics.
The result is much closer to a lighthearted arcade platformer than a serious sports game.
Despite the basketball concept, this isn't primarily a basketball simulator. The basketball is fundamentally part of the platforming movement system.
| Feature | Details |
|---|---|
| Game | Dunkadillo |
| Developer | Thomas Young / Thomas K. Young |
| Genre | Action / Platformer |
| Main Character | Dill |
| Story Goal | Rescue Pickle |
| Platforms | iPhone, iPad, Android, Windows, Nintendo Switch, PC |
| Stages | 50 |
| Unlockable Characters | 10 |
| Trading Cards | Yes |
| Bosses | 5 |
| Double Jump | Yes |
| Basketball Transformation | Yes |
| Wall Bouncing | Yes |
| Ceiling Bouncing | Yes |
| Controller Support | Yes |
| Multiplayer | Single-player |
| iOS Requirement | iOS 13.0+ |
| iPad Requirement | iPadOS 13.0+ |
| App Size | 440.1 MB |
| Age Rating | 9+ |
| Advertising | Yes |
| In-App Purchases | Yes |
| Remove Ads | $6.99 |
Apple's current listing confirms the iOS/iPad compatibility, 440.1 MB size, 9+ rating, advertising, in-app purchases and $6.99 Remove Ads purchase.
Player reports about performance and controls vary, so these shouldn't be treated as universal problems.
Dunkadillo is a 2D platforming adventure starring Dill, an armadillo who can transform into a basketball and bounce through levels while trying to rescue his friend Pickle.
There are 50 stages.
Yes. Basketball transformation is one of the game's central mechanics and allows Dill to bounce from walls, floors and ceilings.
Yes. Dill can double-jump to reach platforms and recover from difficult movements.
The game features 10 characters to unlock, with collectible trading cards forming part of the progression system.
There are five major boss encounters.
It uses basketball as a major gameplay mechanic, but it is primarily a platforming adventure, not a traditional basketball simulation.
Yes. The current App Store listing supports iPhone and iPad, with iOS 13.0 or later required.
Yes. Controller support is listed among the game's features.
The iOS version is listed as free with advertising and in-app purchases. Apple currently lists a $6.99 Remove Ads purchase.
Dunkadillo stands out because it doesn't simply add a basketball theme to a conventional platformer. The basketball transformation directly affects how Dill moves through the world, turning walls, floors and ceilings into part of the level's movement puzzle.
The most important skill is therefore learning to control momentum. Once you understand where each bounce will take you, save your double jump for recovery and start looking for alternative routes to trading cards, the 50-stage adventure becomes much easier to read.









